1–5
Play solo or gather a full party for cooperative adventure.
Flagship Game
A cooperative fantasy adventure board game for 1–5 players, combining tactical dungeon crawling, overland exploration, settlement visits, and evolving heroes in a world fractured by ancient magic.
Artwork in Development
Final box-cover artwork will be revealed during development.
Game at a Glance
Build a party, uncover the mysteries of the Veil, survive dangerous encounters, and develop heroes whose abilities shape the journey ahead.
Play solo or gather a full party for cooperative adventure.
Work together to overcome quests, enemies, hazards, and campaign threats.
Enter dangerous locations, claim rewards, and shape each hero's role.
Delve into ruins, cross the world map, then recover and prepare in town.
Advance attributes, acquire skills, learn spells, and improve equipment.
Core rules and card systems are developed and internally playtested. The first campaign is mapped, the opening scenarios are built, and the project is now moving into expanded testing, professional layout, art development, and production planning.
How the Game Plays
Forlazia combines tactical scenario play with a broader journey across the world.
Explore modular rooms, open doors, search for secrets, trigger traps, and battle enemies on tactical grid-based maps.
Travel between destinations, manage supplies, face weather and world events, and uncover hidden locations.
Recover, trade, learn spells, improve equipment, train heroes, and prepare for the next expedition.
Take on unique quests with distinct objectives, locations, enemies, discoveries, and outcomes that carry your party's journey forward.
The Adventure Loop
Each adventure moves between wilderness travel, tactical encounters, dungeon exploration, and settlement preparation, giving the campaign a sense of movement and place.
Who Is Forlazia For?
Forlazia is designed for players who enjoy cooperative tactical combat, character growth, dangerous exploration, meaningful equipment, and a fantasy world that continues beyond the dungeon door.
Coordinate movement, attacks, positioning, skills, and limited resources to overcome dangerous encounters.
Travel across the world, investigate locations, face unexpected events, and uncover connected quests.
Shape a distinct hero through race, archetype, attributes, skills, spells, equipment, and advancement choices.
The World Since the Veil
The Veil reshaped Forlazia, leaving behind unstable magic, forgotten ruins, divine conflict, and shards of power capable of changing the world.
Heroes journey through haunted wilds, ancient strongholds, struggling settlements, and places where reality has begun to thin.
Choose Your Path
Archetypes define how characters fight, explore, lead, survive, and interact with the powers of Forlazia.
Warlords, Vindicators, Savages, Wardens, and Shadowblades control the battlefield through strength, tactics, precision, and resilience.
Heroes use perception, survival, stealth, knowledge, leadership, and specialized skills to overcome threats beyond combat.
Heralds, Spellweavers, Wildcallers, Lorekeepers, and Aetherbound shape divine, arcane, natural, and cosmic power.
Magic & Soul Essence
Magic in Forlazia flows through Aetherflow and is fueled by Soul Essence. Different archetypes bend that power in different ways—from divine miracles and elemental spells to natural communion and cosmic manipulation.
Managing Soul Essence creates difficult choices about when to conserve power, when to unleash it, and how far a hero is willing to push beyond safe limits.
What Makes Forlazia Different?
Dungeon exploration, overland travel, and settlement activity all contribute to the party's progress.
Skills, attributes, spells, equipment, and archetype choices let players build heroes with distinct strengths.
Spellcasting is powered by a resource gathered through adventure and shaped by each magical archetype.
Cards reveal rooms, discoveries, hazards, choices, and outcomes as the party explores.
Weather, travel, supplies, settlements, services, and exploration matter throughout the campaign.
The setting's gods, magic, mysteries, and threats are tied to the same underlying forces.
Development Status
Core rules and card systems are developed and internally playtested. The first campaign is mapped, the opening scenarios are built, and the project is now moving into expanded testing, professional layout, art development, and production planning.
Combat, exploration, travel, settlements, and campaign systems are written and internally playtested.
The opening adventure is built for continued testing and revision.
Card systems are developed; graphic design, iconography, and production-ready presentation are now underway.
Internal testing is preparing the game for broader player feedback.
Visual direction is established while final production artwork is commissioned.
Campaign preparation will follow continued testing, art development, and production planning.